Chapter 1: Concepts of Motion
1. Why We Need "Concepts of Motion"
Physics starts by answering one question: "How is something moving?" To describe that movement precisely we first agree on a handful of building-block ideas—time, position, velocity, and so on. This chapter introduces those ideas and shows how they fit together.
2. Seeing Motion: Motion Diagrams & the Particle Model
| Idea | What it means | Why it helps |
|---|---|---|
| Motion diagram | A picture of the same object drawn at equally spaced instants (little "snapshots" in one sketch) | Lets you see at a glance whether the object is speeding up, slowing down, or changing direction. |
| Particle model | We pretend the whole object is shrunk to a single dot with all its mass | Turns a complicated shape (car, cyclist, ball) into one point so we can focus on its path, not its size. |
Tip: Imagine a flip-book cartoon. Each page is a dot in a new spot. The set of dots is a motion diagram.
3. Scalars vs. Vectors—Two Kinds of Numbers
| Term | Quick test | Example |
|---|---|---|
| Scalar | "Just a number?"—Yes ✔ | Mass = 3 kg, Speed = 50 km/h |
| Vector | "Need a direction too?"—Yes ✔ | Displacement = 100 m east, Velocity = -5 m/s (negative is a leftward direction) |
Vectors are drawn as arrows. Arrow length = size, arrow head = direction.
4. The Core Motion Quantities
4.1 Time ()
- A clock reading ("3.0 s since the stopwatch started").
- Scalar; SI unit = (seconds).
4.2 Position ()
- Where the object is relative to an origin (your chosen "zero" point).
- Vector; SI unit = (metres).
4.3 Displacement ()
- The straight-line "from-start-to-finish" arrow: final position – initial position.
- Vector.
4.4 Distance (d)
- "How much ground you actually covered," following all twists and turns.
- Scalar; always positive.
4.5 Velocity ()
- Rate of change of position: .
- Vector (speed + direction). SI unit = .
4.6 Speed ()
- "How fast?" ignoring direction: .
- Scalar; SI unit = .
4.7 Acceleration ()
- Rate at which velocity changes: .
- Vector; SI unit = .
- Picture acceleration as the "pull" controlling how velocity arrows grow or shrink.
5. How Acceleration Affects Motion
- Same direction as velocity → object speeds up.
- Opposite direction → object slows down. Key warning: The sign of acceleration (+/-) alone does not tell you speeding-up vs. slowing-down—you must compare it with the velocity's sign.
6. Reading a Motion Diagram—Rapid Check
The slides include a series of multiple-choice "which statement is correct?" questions on position, velocity, and acceleration arrows. When you face one:
-
Look at dot spacing.
- Closer dots = slower speed.
- Wider spacing = faster speed.
-
Add tiny arrows.
- Draw velocity arrows from each dot to the next; see how they grow, shrink, or flip direction.
-
Compare arrow changes.
- If arrows get longer in the same direction → positive acceleration (speeding up).
- If arrows shorten or reverse → acceleration opposes velocity (slowing or turning).
7. Example Walk-Through: The Stop-and-Go Cyclist
Imagine a cyclist moving 10 m/s → stop → 15 m/s forward (this is the scenario on the last slide).
- Before the light: velocity arrow points right (10 m/s).
- Stopping phase: arrows shrink to zero; acceleration arrow points left (opposite motion).
- Starting again: new arrows grow rightward; acceleration now points right.
Result: one continuous motion diagram where spacing first tightens (slowing) then widens (speeding).
8. Putting It All Together—Four Quick Take-Home Points
- A motion diagram + arrows is your visual toolbox for any motion problem.
- Vectors tell two things at once—size and direction—so always include a sign or arrow.
- Displacement vs. distance: straight-line vs. path-length. Keep them distinct.
- Acceleration's direction relative to velocity decides whether you speed up or slow down.
Mini-Self-Check
- If a car's velocity is -20 m/s and its acceleration is -5 m/s², is it speeding up or slowing down?
Both velocity and acceleration point left (same sign), so the car speeds up.
- A runner completes one lap of a 400 m track in 50 s. What is the runner's average speed? What is the average displacement and average velocity?
Speed = . Displacement for a full lap is (back to start), so average velocity is .