Chapter 2: Kinematics in One Dimension
1. Describing Motion with Graphs
Kinematics = describing how things move (no forces yet).
Instead of long sentences, we can let graphs tell the story: a quantity on the vertical axis vs. time on the horizontal axis.
| Graph type | What its slope gives | What its area gives |
|---|---|---|
| Position-time | Velocity | — |
| Velocity-time | Acceleration | Displacement |
| Acceleration-time | — | Change in velocity |
If a line is straight, the quantity (velocity or acceleration) is constant. Curved lines mean the quantity is changing.
2. Position-Time Graphs
Think of the graph as a "diary" of where the object is each second.
- Straight slanted line → uniform motion (same speed every second). Steeper = faster, downward = moving in the negative direction.
- Curved line → accelerating (speed changing). Instantaneous velocity is the slope of the tangent (the little line that just kisses the curve).
3. Velocity-Time Graphs
This one tells us how fast and in what direction.
- Flat (horizontal) line = constant velocity.
- Slanted line = constant acceleration (the slope is ).
- Area under the curve between two times gives the displacement in that interval. Negative area means the object moved the opposite way.
4. Acceleration-Time Graphs
Shows how quickly velocity itself is changing.
- Flat line = constant acceleration.
- Curved or stepped line = acceleration changing.
- Area under the curve = change in velocity .
5. Constant-Acceleration Motion: The "Big 4" Equations
When the acceleration stays the same, position and velocity change in highly predictable ways (notice the mix of linear and quadratic terms):
Symbols: = position (can use or ), = velocity, = acceleration, = time interval.
6. Free Fall
Drop it → it accelerates downward at .
Whether thrown up or dropped, while the object is in the air gravity is the only acceleration (ignore air resistance for now). So we can plug into any of the 4 equations.
7. Motion on an Incline
Slide a block down a smooth ramp tilted by an angle : only part of gravity acts along the slope.
Bigger angle → larger component → faster slide. Axes are rotated to run parallel and perpendicular to the ramp for easier math.
8. Calculus View (Why Slopes & Areas Work)
For curved graphs we use very small slices:
- Derivative (slope of a tangent) gives the instantaneous rate of change
- Integral (tiny rectangles summed up) gives accumulated change
If calculus feels abstract, remember: it's just the ultra-zoomed-in version of "rise over run" and "area under the curve".
9. Key Takeaways
- Graphs turn motion into easy-to-read pictures.
- Slope ↔ rate of change; area ↔ accumulated change.
- Uniform motion → straight lines; curved lines → acceleration.
- Constant acceleration lets us use the "Big 4" equations.
- Free-fall and ramp problems are just special cases of constant-.
Keep these relations handy, and the rest of mechanics will feel much friendlier!
10. Worked Examples
Example 1: Train and Car at a Crossing
Problem Statement:
A train is moving north at and decelerating at and is from a road crossing. At the same instant, a car is driving east on the road at and is from the crossing. After a reaction time, the driver of the car decides to accelerate so as to reach the tracks just as the train arrives. What minimum acceleration does the car need?
Solution Steps:
-
Time for train to reach crossing
Use :Solve the quadratic to get
-
Distance car travels during reaction
Remaining distance to crossing:
-
Time available for acceleration
-
Solve for required acceleration
Use for the acceleration phase:
Answer: .
Example 2: Maximum Height of a Two-Stage Rocket
Problem Statement:
During the first stage of a two-stage rocket, the rocket starts from rest and experiences a constant upward acceleration of for . The second stage then fires for an additional , increasing the rocket's velocity to a final value of upwards. After burnout, the rocket is in free fall.
- (a) What is the maximum height above the launchpad?
- (b) How much time passes from launch until maximum height?
Solution Steps:
-
Stage 1:
- Initial: ,
- Acceleration: ,
- Final velocity:
- Height gained:
-
Stage 2:
- Initial: ,
- Final velocity: ,
- Acceleration:
- Height gained:
- Total so far:
-
Free Fall (Coast to Apex):
- Initial: ,
- Acceleration:
- Additional height:
- Maximum height:
- Time to coast:
Answers: