Chapter 3: Vectors and Coordinate Systems
1. What is a vector and why do we treat it differently?
A scalar (like mass or temperature) only has a size. A vector has size + direction—so where it points matters. Whenever we add or subtract several vectors, the single vector that replaces them is called the resultant. Graphically we find it by placing vectors tip-to-tail; draw one arrow’s tail at the previous arrow’s tip, then join the first tail to the last tip for the resultant direction .
2. Graphical vs. analytical methods
Tip-to-tail drawings are great for visualising but impractical for calculations—a small protractor error gives a big numeric error. Instead, physicists switch to an analytical (component-based) method inside a Cartesian – (and sometimes ) grid .
3. Breaking a vector into components
Place the vector so its tail sits at the origin. Using basic trigonometry:
where is measured from the -axis. Think of and as the “shadows” the arrow casts on the axes .
Sign hints: • Quadrant tells you plus/minus for each component. • Your calculator’s only returns angles between and ; always check the signs afterward .
4. Reassembling components
Need the size and overall direction back? Reverse the process:
Again, adjust into the correct quadrant .
5. Unit-vector notation
An even cleaner way to write vectors is with unit vectors that each point one unit along an axis:
The little “hats” just tell direction; the numbers in front still hold the size .
6. Adding or subtracting vectors with components
- Decompose every vector into and pieces.
- Add or subtract all -components to get ; do the same for to get .
- Re-assemble and into your final resultant just like in Section 4 .
7. Quick self-check
Problem: A delivery drone flies at above + (east) and then due north. a) What are the components of each leg? b) Find the drone’s total displacement (magnitude & direction).
Solution sketch
Leg 1
Leg 2 ()
Add components:
Magnitude:
Direction: north of east.
Key take-aways
- Vectors differ from scalars because direction counts.
- Use components (and unit-vector notation) to turn messy 2-D vector problems into two neat 1-D problems.
- Always track signs and quadrants.
- Rebuild the magnitude and angle only after finishing all component math.